Then, once everything is charted out, the script can be written. When you boil it all down, the story of New Tales is determined by two core elements: the narrative design and the script.Īccording to Lin, narrative design affects how the player interacts with the story through play and how much agency they have. In this first New Tales Dev Diary, Lin shares a behind-the-scenes look at how this extraordinary story came into being. Lin Joyce, Head of Writing at Gearbox Software and a bona fide PhD in Narrative System Design, has the answers to those questions and many more. So how do the writers decide where to drop in all those conversational, comical, or soul-crushing decisions? How do those choices play into the ultimate direction that your story goes? And when is stone-cold silence appropriate? The stories of our daily lives unfold through some combination of free will, fate, and the crushing realities of capitalism-but how does a choice-based narrative adventure like New Tales from the Borderlands come into being? The Gearbox development team has carefully crafted the tale of Anu, Fran, and Octavio joining forces to Make Mayhem their Business, but as the player, you're the one in control of how the story gets told. Get developer insights on New Tales from the Borderlands, including initial planning, design decisions, and more!
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